Likewise, only 6 out of 12 character classes are available. This feels even seedier when one of the first NPCs you meet in the single-player campaign is a Tiefling, one of the races that you can’t choose. There are only 5 available races at launch, as opposed to the 9 that are in the Player’s Handbook (12 if we count the races added in the Elemental Evil Player’s Guide). Even as you start creating a character, it feels like half of the game is missing. Instead, there’s an uncomfortable content divide. It would be difficult to achieve, but if traditional D&D and Sword Coast Legends offered even a semblance of parity, people would be willing to forgo the magic of an evening’s revelry with real friends in exchange for the convenience of playing online. This leaves an opportunity for n-Space to both attract new fans and provide old fans with the oft-dreamed of digital stomping ground. Dungeons & Dragons‘ 5th edition came out last year and has remained hugely popular since then. Let’s skip past the initiative roll and go straight to the most baffling decision n-Space made. ![]() And you like old cRPG games, right? We’re even going to throw in a single-player campaign to bring back those memories.”Īnd it does bring back those memories! Sword Coast Legends finds every way it can to make you wish to return to those older, better games. “We’re going to translate that into a digital format, so that you can keep your players with you even when their schedules don’t allow. “That 5th edition D&D that you love Dungon Mastering for your players?” n-Space asks, churning the pot with its over-sized ladle. The elevator pitch for Sword Coast Legends was concocted in a cauldron specifically to make the Zack Furnisses of the world greedily salivate.
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